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1.0.0
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Not being very good with the UI 3D tools, but being good with the code... I wanted to create an interesting looking bowl, that had a height map as the texture of the surface. This thing takes a procedural texture pattern (checkerboard) and uses that to create a height map, which is then used to displace the vertices of an ellipsoid. It goes together rather nicely. And, since you can make a height map out of any image, you can get some very interesting effects going on.
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WilliamAAdams
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www.thingiverse.com
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https://spdx.org/licenses/CC-BY-4.0
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auto
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en
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thingiverse.com
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