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1.0.0
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auto
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syvwlch
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Skeinforge wasn\\\'t happy with the last version of the Hexagonal Box, and after some discussion on the Thingiverse Google Group (recommended reading, by the way), Zach pointed out that non-manifold vertices were a possible culprit. Well, turns out he was right! I went back to Sketchup, eliminated all the points in the model where two pieces of the model touched along a single edge, ran it thru MeshLab to check for mesh defects and export to STL, scaled the STL in Blender, and then ran SkeinForge on the STL file... getting a beautiful toolpath. Thanks to everyone on the Group for the suggestions/tips/tricks! http://groups.google.com/group/thingiverse
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thingiverse.com
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https://spdx.org/licenses/CC-BY-SA-4.0
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en
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www.thingiverse.com
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