Difference between revisions of "Extrude-Transform Polygons: CorkScrew (Q46698)"
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Latest revision as of 17:09, 25 February 2022
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Extrude-Transform Polygons: CorkScrew
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thingiverse.com
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https://spdx.org/licenses/CC0-1.0
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auto
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syvwlch
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www.thingiverse.com
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Renosis pointed out that all this extrude/transform OpenSCAD business would render a lot faster (and produce smaller files) if I played directly with polygons. He's right. I'm not sure how far I can take this new line of inquiry, but for a simple triangle, I can now extrude it along Z while translating and rotating in in the X-Y plane. The seams always match up, it's the exact minimum number of faces, and you can control how smooth you want the object to be directly, kinda like the $fn system variable. The results compile instantly and render in minutes instead of hours, even for high polycounts, the STLs are tiny (183 kB) and import just fine in OpenSCAD.
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en
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1.0.0
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