Difference between revisions of "Some Matrix Maths for OpenScad (Q48015)"
Jump to navigation
Jump to search
(Reconciliation Edit) |
(Added [en] label: Some Matrix Maths for OpenScad) |
||
label / en | label / en | ||
+ | Some Matrix Maths for OpenScad |
Latest revision as of 17:48, 25 February 2022
No description defined
Language | Label | Description | Also known as |
---|---|---|---|
English |
Some Matrix Maths for OpenScad
|
No description defined
|
Statements
en
0 references
www.thingiverse.com
0 references
https://spdx.org/licenses/CC0-1.0
0 references
1.0.0
0 references
Sometimes I find myself getting lost in the declarative transform world of OpenScad... translate() rotate() scale() rotate() . . . Then I smacked my head and discovered 'multmatrix()' I know you, as I, have often wondered, 'what is the multmatrix?' This thing is the answer. Basically a bunch more matrix routines to make life in OpenScad easier. Really I'm releasing this particular bit of work because I want to write an expose on declarative vs imperative programming and how to mix the two for 3D design goodness. What you'll find in this package are functions such as: vec4_mult_mat4(v,m) mat4_mult_mat4(m1,m2) mat4_transpose(m) transform_scale(xyz) etc. The devotees of OpenScad might find the gem known as 'ccerp' and begin to wonder what kind of crack I've been smokin on this father's day. But, that's for another post. The bottom line with this is, you can do your own fancy matrix transforms, and apply them wherever and whenever you like using the 'multmatrix()' module. Most people will scratch their heads in wonderment. Some might start bouncing down the halls with glee. The rest will just click on the next Colbert mash up.
0 references
auto
0 references
WilliamAAdams
0 references
thingiverse.com
0 references